DIGITAL CORRESPONDENT
Reports From Where Dust Meets Digital
Tabitha Nikolai’s Ineffable Glossolalia
June 10, 2019
Tabitha Nikolai’s Ineffable Glossolalia is an experience composed of what its title promises, circling the inexpressible in a language yet to be learned.
Revisiting Depression Quest
May 20, 2019
There’s something truly “not fun” about a game that begins with a David Foster Wallace quote, but like some of the most challenging and insightful games, Zoe Quinn and Patrick Lindsey’s Depression Quest (2013) is not about fun.
The Missing Pharaoh
May 2, 2019
An untamed digital parade of pixel hieroglyphs streams across my monitor in Jake Clover’s latest poetic short game, The Missing Pharaoh. As always, I ask “what is this experience like?” and “what is the heart of this game?”
thecatamites’ Magic Wand
April 24, 2019
If indie game designer thecatamites' seminal JRPG punk-nightmare Space Funeral (2010) is The Velvet Undergound & Nico of weird/outsider games, then how should we consider their fantasy RPG Magic Wand?
Peter Basma-Lord’s G4S
April 8, 2019
In Basma-Lord’s visions, there are no boundaries. G4S is a Twine interactive fiction art installation that fuses text, still image, and moving image into a murky, unreal surface of interaction.
Call for Digital Correspondents
April 1, 2019
Fence Digital’s new column, “Digital Correspondent,” seeks guest writers to unearth digital art, literature, and music that explores the emergent “thingness” of the digital.
Anthrospray
March 19, 2019
Extinction Renaissance is James Ferraro’s vision of an automated, post agrarian future.
Dust: A Virtual Reality Experience
February 5, 2019
Drawing on motifs from Eugene Thacker's In the Dust Of This Planet, the Virtual Reality experience, DUST positions the observer in the perspective of particles clinging to a dancing figure.
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