DIGITAL CORRESPONDENT

Reports From Where Dust Meets Digital


Ineffable Glossolalia Screenshot

Tabitha Nikolai’s Ineffable Glossolalia

Tabitha Nikolai’s Ineffable Glossolalia is an experience composed of what its title promises, circling the inexpressible in a language yet to be learned.

Screen shot of Depression Quest Choices

Revisiting Depression Quest

There’s something truly “not fun” about a game that begins with a David Foster Wallace quote, but like some of the most challenging and insightful games, Zoe Quinn and Patrick Lindsey’s Depression Quest (2013) is not about fun.

The Missing Pharaoh

An untamed digital parade of pixel hieroglyphs streams across my monitor in Jake Clover’s latest poetic short game, The Missing Pharaoh. As always, I ask “what is this experience like?” and “what is the heart of this game?”

Magic Wand Screenshot

thecatamites’ Magic Wand

If indie game designer thecatamites' seminal JRPG punk-nightmare Space Funeral (2010) is The Velvet Undergound & Nico of weird/outsider games, then how should we consider their fantasy RPG Magic Wand?

Peter Basma-Lord’s G4S

In Basma-Lord’s visions, there are no boundaries. G4S is a Twine interactive fiction art installation that fuses text, still image, and moving image into a murky, unreal surface of interaction.

Digital Correspondent Whiteboard

Call for Digital Correspondents

Fence Digital’s new column, “Digital Correspondent,” seeks guest writers to unearth digital art, literature, and music that explores the emergent “thingness” of the digital.

Anthrospray

Extinction Renaissance is James Ferraro’s vision of an automated, post agrarian future.

Dust VR Experience Gallery Image

Dust: A Virtual Reality Experience

Drawing on motifs from Eugene Thacker's In the Dust Of This Planet, the Virtual Reality experience, DUST positions the observer in the perspective of particles clinging to a dancing figure.